Switch to the Cut guide page. It takes one strut at a time and shows what it costs to make: the
blank it starts as — the shortest square-ended length of your lumber the piece fits inside — the
cuts that take it from there, and the offcuts each one drops. Every sawn face is coloured by the cut that
made it, and the same colours run through the flat plan and section beside the view, so a red face on the
piece is the red wedge in the drawing.
A strut is named by where it sits in its panel, seen from outside: 3,1 top-left is the upper-left
edge of the first panel of z3. Pick one with the diamond in the side panel, or click any strut in the view —
including one in a neighbouring panel, which walks you round the shell piece by piece. From the design page,
shift-click a panel, or follow the cuts → link on its row in the specs table.
Three cuts, in the order you would make them:
- The rip down the outer edge, at half the angle to the panel across that edge. Only when
Bevel struts is on; square struts skip it.
- End A, which lands on a rhombus edge shared with another panel — so it is mitred and
tilted, a compound cut.
- End B, mitred at the same table angle with the blade square, because only the next strut round
the panel touches it.
Both ends take one table setting and the board is not flipped between them: every strut is a
parallelogram. Under the guide, every piece this shell needs lists the distinct jobs with how many of
each — normally four per row, since the upper and lower edges carry different bevels, plus extras wherever
an opening has taken a bevel away.